Disk

The Disk is a programmable object that is used for storing and retrieving value by writing (saving its data) and reading (loading its data), acting as a data storage device. The maximum storage on the disk is 10KB. Its data will be saved in a game.

Programming

 * Write(key,value) - Write a value, which contains letters or characters, to a disk with a key to save its data
 * Read(key) - Return a given value with a key to receive characters for functioning, or load its data
 * ClearDisk - Clear the entire disk's data
 * ReadEntireDisk - Similar to Read(key) but return the entire disk table to receive them for functioning

Example:
TextLabel Data Save:

In-game description
"A programmable object capable of storing data. Has a limit of 10kb of data. Has 4 functions that allow you to edit the disk. Write(key, value) writes a value to the disk with a key. Read(key) returns a given value of a disk. ClearDisk clears the entire disk. ReadEntireDisk returns the entire disk table. **Be aware, while disks can store userdata values, it cannot save them properly"

Misc
Default Size: 2*1*2

Configurable
Not Configured