Gyro

The gyro is a part that aims at objects. It will adjust its orientation to aim at the object it is configured to aim at. If it is not configured it will aim in one direction. Putting "Radar" in front of the part you want to target will target a part. If you put "AllExcept" in front of a players username it will target every player except that player. If you want it to not target several players simply put "AllExcept player, player1" (the player being a different person to player1). The commands "Min" and "Max" configure the minimum and maximum distance the gyro can aim at, so if it was "min80 max400" it will target parts from 80-400 studs away. There is also another configuration which you can use called "TrigMin" and "TrigMax". It works the same as min and max except it trigger when in range. There is another property called "TriggerWhenSeeked". If this is set to true it will send trigger signals every second if the "Seek" option locates something. Gyros also have a setting called "MaxTorque". This configures the maximum amount of force on the gyro.



Malleability
This part cannot be resized. Default size: 2x1x2

Configurables

 * DisabledWhenUnpowered- If the gyro has no power it will deactivate, allowing you to toggle the state of the gyro with a powered switch.
 * MaxTorque- the maximum amount of torque on the gyro.
 * Seek- The object or player you wish to seek.
 * AllExcept- all except a specific player or players.
 * Radar- it will target the part after it. e. g. Radar Iron
 * Min- The minimum distance it will target from.
 * Max- The maximum distance it will target from.
 * TrigMin- The minimum distance needed for it to send a trigger signal
 * TrigMax- The maximum distance needed for it to send a trigger signal;

Power consumption
Consumes 2 Power per second

Programmable
PointAt	(PointPos)

Trivia

 * The Gyro is a great part for turrets and base defences. It is a great part to use in torpedoes.
 * The Gyro has a maximum distance of 10,000 studs.