Aliens

Aliens are NPC ships that rarely spawn around stars and planets. Aliens spawn more commonly around black holes and neutron stars. Aliens can also be spawned in via an obelisk. They currently come in 2 variants, Fodder and Fighter aliens.

Appearance
Fodder consist of black iron boxes with iron wedges on the top and bottom sides. Fodders have 2 lasers and a BurstLaser. The inside of a Fodder alien contains 1 AlienCore, a LifeSensor, various electronics that control the alien, a thruster, and the old PowerCell model.

Behavior
Fodder ships spawn in large groups of up to ~20 aliens. Fodders will fly towards a nearby player before stopping mid air. The alien ships will then turn on their lasers and BurstLasers to fire at the nearest player. Repeat until the player is gone.

The code inside of a Fodder Alien's Microcontroller can be found here.

Appearance
Fighters are slightly bigger than Fodder aliens, consisting of 2 iron boxes. The box on the front is purely decorative, and has 2 "pincers" made out of iron wedges. The box in the middle has a thin coating of Titanium on it, but is otherwise made out of iron. On its backside there are 3 thrusters arranged to look like a cool engine. Fighters have 2 BurstLasers and 2 PlasmaCannons. The inside of a Fighter alien contains 2 AlienCores, a LifeSensor and various other parts like Microcontrollers that control the alien, 3 thrusters, a singular PowerCell, and most notably, 3 bins containing random amounts of loot alongside a full Helium bin. They can also spawn with an EnergyShield.

Behavior
Fighters have similar behavior to fodders, except they are far rarer as there are only one or two in a given obelisk summon. They fly towards a nearby player, stop, and fire both Burstlasers and Lasers at a nearby player. Usually due to their low power count (only one powercell) they end up running out of energy before they can even do any damage. They also don't like to fall down to the player when spawned in with the Obelisk.

Tips

 * Use an EnergyShield, the aliens cannot hurt you as they only used energy-based weapons
 * Explosives and WirelessButtons are good for aliens, as they are relatively cheap and can explode a few aliens at once.
 * If you have a randomly generated resource that can explode on iron, use that for aliens as that explodes their hull instantly.
 * Aliens are an effective way to wipe starters, and you get some AlienCores while doing so.
 * Aliens have limited power and no way of regaining power. You can stop aliens from flying by waiting until they run out of energy.
 * Not even aliens are safe from build drift. You can use this to your advantage by leaving, rejoining, and enjoying watching the now shattered aliens fall out of the sky.