Resources

This article is talking about resources, see this category for the list .

Resources are the main components of nearly every item in Waste of Space. They are mainly used as ingredients in recipes when crafting the items needed to play the game.

In the crafting menu (V), Resources, which is a button in the menu, is a category tab that lets you see the list of parts, most of which are able to be obtained from ore deposits by clicking on them with a harvest tool, or using extractors connecting to them, or the MiningLasers, and some of which can only be obtained by other objects.

Resources
This is a list of resources that are part of the category tab named "Resources" in the craft menu.

Natural Resources
The following resources are found naturally on Earth-like as the nodes (deposits), on mountains or in the ground:


 * Iron - An incredibly important part for building and crafting.
 * Copper - One of the most important parts, as it is needed for wires. Your base should be near a copper supply.
 * Coal - Used for burner generators and boilers to make power.
 * Water - Can be made into steam to generate power, obtained by using a Pump submerged in water or burning Ice.
 * Stick - Can be harvested from trees. It is used for a few crafting recipes.
 * Wood - A basic resource that can be harvested from trees, used for some crafting recipes of basic structures.
 * Snow - Can be melted into Water.
 * Stone - A early game building material. It is used to make Templates and Rubber.
 * Sand - Can be turned to glass by using a Kiln or burning it.
 * Grass - A burnable material used to make Rubber, can be mined on the ground with the grass texture.

The following resources that randomly appear from harvesting mountains (Stone Deposits). The only resource that is always dropped after harvesting is stone, and others can be randomized to one appearing at a time:


 * Quartz - Used for many electronics. can be mined from rocks.
 * Sulfur - Used for many weapons. It is also useful for making PowerCells
 * Ruby - Used for making night vision
 * Flint - Very useful for starting fires early in the game.
 * Silicon - Used for many electronic and wiring-related parts.
 * Helium -  Can be used as ammo for PlasmaCannons
 * Oil - Used for making Gasoline and Petroleum.
 * Ice - Used for physical machines. It can be turned into Water by burning it or using a Melter

These resource deposits are not found on Earth-like planets and require space travel to obtain, making them one of the game's only progressions:


 * Uranium
 * Aluminum
 * Diamond
 * Lead
 * Jade
 * Gold
 * Titanium
 * Beryllium (Can only be found on Barren planets)

Other Resources

 * Glass - Can be obtained from burning Sand with a flint, an igniter and other ways.
 * Steam - Can be obtained from boilers or reactors
 * Petroleum and Gasoline - Can be obtained from a Refinery consuming Oil
 * ExoticMatter - Can be rarely obtained from alien fighters, which have bins and containers
 * DarkMatter - Can be obtained by using DarkReactor in the black hole regions
 * Neutronium, Hydrogen and Plasma - Can be obtained by using the SolarScoop facing stars
 * AlienCore - Can be obtained from defeating Aliens
 * NuclearWaste - Can be obtained from the Reactor's meltdown after reaching over 1200 °F or by being triggered to drop it by FlipFlop Polysilicon and a Button. Note that the reactor must reach half of the fuel remaining in the uranium fuel bars if you want to obtain it.

Unobtainable Resources

 * Lava
 * Magnesium
 * NitrogenOxide
 * Perfectium

Randomly generated resources
Materials that are not in the list of the craft menu are called "Randomly generated resources". These resources are exclusive to the planet they generated on. All planets except for Earthlikes will have these materials, and a planet can only have one random material. The resources will have random properties, ranging from non-malleable and brittle, to stretchier and harder than most resources, while others could be radioactive.

Known random resource effects:


 * Radioactivity
 * Cools/heats on contact with another resource
 * Emits light on contact with another resource
 * Generates power on contact with another resource (removed)
 * Explodes on contact with another resource
 * Random malleability
 * Random durability